The Lazarus Project: Science-Fiction Roleplaying

How to Play

The Lazarus Project is a text-based roleplaying game. To learn more about the Skotos parser & how to use basic commands, read this file:

About the Skotos Parser

You may also want to visit the forums to ask questions about the game:

The Lazarus Project Forum

To read about in-game occupations and groups:


To read about automated missions and skilsets:


To read about transportation and key locations in the game:


To view screenshots of the game:

Game Screenshots

Lazarus Systems

Lazarus has a number of unique game systems, which are explained below:


Weapon skills are generally geared around hunting rather than PvP combat. Electric pulse rifles and silicone projectile guns are the primary weapons types currently available, and a shielding device can be used to offer some protection.

General command for attacking a target using projectile weapons is: shoot [target]. The weapon must be both wielded and loaded to properly fire. Not every item in the game may be targeted, such as certain cnpcs as well as stationary targets. A weapon supply shop provides shooting ranges as well as training.

Electric Pulse Rifle. Shoots a nice electric pulse at folks. Barbecue 'em where they stand...

The rifle emits a varying pulse, and correspondingly eats up more of the battery when using a higher amount. Current battery holds 2500 charges, and must be replaced when it wears down -- an actual battery object goes inside the rifle.

Additional commands: Turn [rifle dial] "0-100", put [battery] in [rifle]

Silicone Projectile Rifle. Shoots a blobby net at target.

The silicone rifles hold up to 4 canisters at a time. If successful, target is immobilized for 30 seconds.

Additional commands: put [canister] in [rifle]

Shielding Device. A small electromagnetic device that can be worn upon one's waist. Turn knob upon device to (0-100) percent to change shielding power. Having the device turned up to 100% protects you more, but reduces the power output and chances of hitting your target during your own attacks.

Additional commands: Turn [shield] "0-100"

To read about melee combat, hunting areas and creatures:

Hunting Areas/Creatures

Virtual Reality Scenarios

Virtual Reality Laboratories is an area in the game where characters can encounter holographic rooms and scenarios created by themselves or other players. The system is simple enough that anyone should be able to use it, but there hopefully are enough commands that moderately complex scenarios can be created. The VR rooms are considered a mix of holographic imagery as well as direct interaction with your implanted neural chips. So you can interact with said holograms in a realistic manner (relatively speaking).

The system relies on VR rooms (found in the new VR Labs game area), a VR controller device, and a programming tablet. The kits on sale in game supply all you need, including an instruction manual and quick glossary card of available commands.

Possible uses which may be of interest:

Character Plots - now you can create scenes + details to support any plots you want to play with your friends. If you use the in-game roller or @action command, you can run a scenario similar to a tabletop game.

IC training exercises - practice hunting techniques, strategies or any ic scenarios you wish.

Personal Areas - want to take a stroll on the beach, live in a fancier apartment, or explore areas that your character doesn't have access to? Well, you can make such rooms now (albeit in VR/holographic form).

The system also allows you to code in decision branches. A more common term for this would be a 'Choose your own Adventure' type of system.

To read more about VR programming, information is provided in the game forums:

Virtual Reality Programming

Sonic Fishing

Sonic fishing can be learned during one of the special assignments in the game. Fishing requires a special device, a sonic fishing pole, available for sale within one of the game's shops. The command to use it is simple: fish

Note: You may fish in only certain areas, such as lakes or ponds. The type of fish you catch may vary by location, as well as if you fish from the shore or within deeper waters. Fish can be sold in the DNA Laboratory to Doctor Phibes.

To read about sea creatures and underwater areas:

Sea Creatures/Underwater

Geomechanical Mining

Mining can be learned during one of the special assignments in the game. The main focus of mining is to retrieve animal fossils for research, as well as any interesting crystals or minerals found in the caves and tunnels within the wilderness areas.

Mining requires a special device, available for sale within one of the game's shops. The command to use it is simple: mine

Note: The mining device will only work in areas where mining is possible, such as caves or rocky regions. Fossils can be sold in the DNA Laboratory, and crystals can be sold at the Consumer Trade Shop.

Animal Preservation

After a long day of hunting, one will need to preserve their animal specimens or they will all die and rot on you. To do so, use a specimen preserving device upon any captured prey. The command is: aim preserver at [target].

The device will encapsulate your prey within a hard plastic coating, protecting it from completely dying on you. It works on creatures in a near-death state, and is only calibrated to work with certain animals (so you can't go around trying to preserve other players). If you are completely unskilled in using this device, you will get a poorly preserved specimen. If skilled, you have a weighted chance of success. Preserved creatures are more valuable than dead ones, so remember to cover your nice sleeping rabbits in plastic before trying to sell them at the DNA Lab.

Animal Dissection

Dissection is a skillset learned during one of the automated assignments. To dissect a creature, first obtain one (seems obvious enough), and a dissection tool. Certain dissection tools are calibrated for specific species, so don't go about trying to dissect every animal (or player) you see.

The proper command to use the dissection tool is: dissect [creature], such as, dissect hopfrog.

If successful, the dissected organ will be placed into your inventory, and the poor animal will be minus said organ. If you fail, you'll just get a mangled creature.

Manufacturing: Garment Making

Garment Making is a manufacturing skill available to select characters; it requires the following: a garment station, a design template card and a length of suitable fabric. Additional tools that are optional include: A textile merging device, a garment scanner, and a design alteration device.

To create a garment, one first needs to load the correct data into one's garment station. This is achieved via a design template card. Each card will list the type of garment it is coded for, along with how much fabric is required. To use the card, the correct command is: INSERT my design card into my garment station. After the design card has been inserted, a piece of suitable fabric will be needed to be placed inside the garment station.

The garment station has several dials which can be adjusted to allow for various colors and fittings of the finished product. The final quality of the garment is based on both the user's skill as well as the quality of the fabric used. A design alteration device will allow you to imprint designs upon your finished garments. To use this device, the command is: ALTER my fabric 'DESIGN'. Examine: Alter my cotton "frog". The available designs vary based on the skill of the user. There are also special designs, which become available once the user reaches a skill of 35% and 70% proficiency. These are more complex than the standard designs, and can encompass several sentences to describe the design or image.


The study of Botany is an available skillset which can be learned by using an appropriate educational access card. To collect plants one requires a special device, an autoharvester, available for sale within one of the game's shops. The command to use it is: HARVEST

Note: You may harvest plants in only certain areas, such as in forests or algae-filled swamps. The type of plants you can harvest varies by location. Plants can be sold in the greenhouse to Doctor Birch. The autoharvester may occasionally become clogged with debris and insect life. To clean it, purchase a sonic net, and use the command: CLEAN AUTOHARVESTER. Any insects clogging the device can then be collected and sold to Doctor Phibes.

Lab Animals and Pets

Currently the game offers certain animals as common pets -- or lab animals, depending on the inclination of your character. They can be found in an animal supply shop marked 'PET' on the game map.

Live rodents are the least expensive animals for sale. When purchasing a rodent you will receive one of a random size and color. Additional materials, such as cages and food, will cost an additional fee. Upgrade kits are available for your pet rodents -- these include a small helmet which boosts your rodent's mental capacities. It will then follow basic commands. Please experiment responsibly.

Over a dozen breeds of canines are available for sale in-game. They vary in price based on breed and size of animal. The less expensive canines may demonstrate some defects and may not listen to common commands. Food and canine accessories will cost an additional fee. Your pet will respond to the following commands: sit, fetch/retrieve, drop, follow/heel, come, jump, stay, *talk(speak/bark), *growl, *beg, *give/bring. The syntax begins with the ORDER command.

Example: order beagle "follow" -- this will result in the beagle following you.

Other types of lab animals are available as storypoint purchases. Based on price, they may or may not have special coded abilities. Lab monkeys and various animals are also available based on occupation, but are not commonly available as pets.


You may purchase an item in any shop or via dispensers that sell items using the command BUY. You may SELL certain objects to shops that buy items back, such as the Consumer Trade Shop.

APPRAISE [object] allows the player to obtain a price before deciding to sell the item or not. STOCK lists the store's merchandise. You can alternatively look at any store signs/video screens to see the stock list.

Resale value of objects tend to be in the 30% range, with specialized items and jewelry selling slightly better at around 50% of the original price. The PAY command allows you to transfer funds between players. It requires a commerce bracelet (available to all new players in their New Citizen Package).

A basic income is provided to all citzens who behave in a proper manner and carry out their daily duties. All currency is electronic, and new funds are provided when you activate your commerce bracelet (by tapping it). You may receive funds once every 12 hours. Funds are provided in both regular currency, as well as rations credits. Rations credits may only be used for foodstuffs, and cannot be transferred amongst other players. When you gain new employment and increase your wages, your payments shall be increased automatically. To view your current funds, type: WEALTH.


Items may also be offered for sale on consignment at the Consumer Trade Shop. Any character may sell a small selection of their own items at this shop. The command to offer an item for sale is: Consign [item] "price" Ex: Consign my fancy rifle "500"

Then the item will appear on the standard stock list in the shop. When the item is purchased, you will receive a private neural message that your item has been sold and the funds will automatically be put into your account. If you change your mind and wish to remove your item from the shop before it sells, simply use the consign command without a price -- Ex: Consign rifle

Medical Skills/Health

Each character has their own health value, which ranges from 0-100%. To view one's current health status, type: HEALTH.

If you possess the medical skill, you can attempt to heal wounds. It requires both the proper equipment, and a suitable victim... err... patient. You may diagnose a patient by using DIAGNOSE [CHARACTER], if you are in possession of a diagnostic device. A suturing device is used to seal up leaky patients, which can be activated with the command: SUTURE [CHARACTER]. Doctors with a medical skill of 50% proficiency can also extract foreign objects that might get embedded in their patients, such as metal spikes, claws, teeth, etc.. This requires the use of a laser scalpel and uses the command: EXTRACT [OBJECT].

Those with the medical skill may also join the Ministry of Science, opening up other fields of scientific research.

To read about medical treatments:

Medical Treatments

Neural Communication Implants

Neural communication implants allow messages to be sent over great distances, without physical devices. Although your neual implant is active, it is in a dormant state. You may turn it on and off using simple commands: 'Com on' and 'Com off'

To communicate, use: Com "message"

Please be advised that abuse of this device will result in deactivation. Major brain surgery will be required for all abusers, causing extreme pain and loss of mental function.

To read about other communication devices and tablets: