Skotos' adventure games run on most Internet browsers. They are
text-based with the exception of a small graphical window that
provides a map of your character's immediate surroundings. Since the
interface is based on textual descriptions of everything, the game's
success is based to a large degree on the words you choose to describe
your actions, not on the power of your video card.
Parsers and Imperatives
The parser is the part of the Skotos game that figures out what you mean when you type in a command. It expects commands to be delivered to it as imperatives (in real life, words like "Stop!" or "Wait!"). You're telling your character what to do. There's no need to include a pronoun like "you" or "I" because the system automatically adds it:
When you type something like this, all of the other players in the game who are nearby will see a short sentence naming your character and the action he or she performs:
Commands should be simple, singular thoughts. A complex command
might involve a verb, an adverb, a preposition, an adjective, and a
Hundreds of commands can be used to say things in a Skotos game.
For instance, you can
Finally, you can attach spoken evocations to many gestures, like frown, smile, or wink. This allows you to speak while engaged in another activity:
For more complete online tutorials, type